Buillic

ID 20187
Name Buillic
Creature Type AcidElemental
Code acidelementalbuillic
Level 80
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 250 9% 9% 9% 6% 6% INF% 13% 21%
Chest 250 9% 9% 9% 6% 6% INF% 13% 21%
Abdomen 250 9% 9% 9% 6% 6% INF% 13% 21%
Upper Arm 250 9% 9% 9% 6% 6% INF% 13% 21%
Lower Arm 250 9% 9% 9% 6% 6% INF% 13% 21%
Hand 250 9% 9% 9% 6% 6% INF% 13% 21%
Upper Leg 250 9% 9% 9% 6% 6% INF% 13% 21%
Lower Leg 250 9% 9% 9% 6% 6% INF% 13% 21%
Foot 250 9% 9% 9% 6% 6% INF% 13% 21%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 250 9% 9% 9% 6% 6% INF% 13% 21%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
45% 45% 45% 30% 30% Missing 65% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
75% 100% 100%

Attributes

Strength 240    
Endurance 220    
Coordination 230    
Quickness 200    
Focus 220    
Self 220    
Health 230 Regen/sec 0.2
Stamina 420 Regen/sec 0.1
Mana 520 Regen/sec 0.4

Skills

Melee Defense 363
Missile Defense 386
Arcane Lore 243
Magic Defense 268
Deception 150
Run 300
Creature Enchantment 200
Life Magic 200
War Magic 200
Light Weapons 377
Missile Weapons 235

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
524 Acid Vulnerability Other IV 2.02% Wiki
265 Defenselessness Other IV 2.02% Wiki
1325 Imperil Other IV 2.02% Wiki
1069 Lightning Protection Self IV 2.02% Wiki
232 Vulnerability Other IV 2.02% Wiki
61 Acid Stream IV 2.01% Wiki
1159 Heal Self IV 2.01% Wiki
1310 Armor Self IV 2.01% Wiki
1237 Drain Health Other I 2.01% Wiki
1793 Acid Streak IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Acid 10 - 40
Foot Acid 12.5 - 50

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 1% Wiki