Limestone Golem

ID 198
Name Limestone Golem
Creature Type Golem
Code golemlimestone
Level 15
Tier 1
XP 2000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 75 42% 53% 42% 15% 15% 64% 42% 47%
Chest 75 42% 53% 42% 15% 15% 64% 42% 47%
Abdomen 75 42% 53% 42% 15% 15% 64% 42% 47%
Upper Arm 75 42% 53% 42% 15% 15% 64% 42% 47%
Lower Arm 75 42% 53% 42% 15% 15% 64% 42% 47%
Hand 75 42% 53% 42% 15% 15% 64% 42% 47%
Upper Leg 75 42% 53% 42% 15% 15% 64% 42% 47%
Lower Leg 75 42% 53% 42% 15% 15% 64% 42% 47%
Foot 75 42% 53% 42% 15% 15% 64% 42% 47%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 75 42% 53% 42% 15% 15% 64% 42% 47%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
63% 100% 63% 20% 30% 100% 63% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 90    
Endurance 130    
Coordination 30    
Quickness 20    
Focus 70    
Self 70    
Health 95 Regen/sec 0.1
Stamina 170 Regen/sec 0.1
Mana 110 Regen/sec 0.4

Skills

Melee Defense 69
Missile Defense 95
Arcane Lore 173
Magic Defense 52
Deception 80
Jump 70
Run 30
Creature Enchantment 73
Life Magic 73
War Magic 73
Light Weapons 100

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
65 Shock Wave II 2.06% Wiki
93 Whirling Blade II 2.06% Wiki
1392 Clumsiness Other II 2.01% Wiki
1416 Slowness Other II 2.01% Wiki
230 Vulnerability Other II 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 8.75 - 35
Foot Bludgeon 13.25 - 53

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6353 Pyreal Mote pyrealmote 2% Wiki