Diamond Golem Suzerain

ID 19543
Name Diamond Golem Suzerain
Creature Type Golem
Code golemdiamondsuzerain
Level 185
Tier 6
XP 800000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 6% 16% 12% 9% 9% 9% 9% 16%
Chest 350 6% 16% 12% 9% 9% 9% 9% 16%
Abdomen 350 6% 16% 12% 9% 9% 9% 9% 16%
Upper Arm 350 6% 16% 12% 9% 9% 9% 9% 16%
Lower Arm 350 6% 16% 12% 9% 9% 9% 9% 16%
Hand 350 6% 16% 12% 9% 9% 9% 9% 16%
Upper Leg 350 6% 16% 12% 9% 9% 9% 9% 16%
Lower Leg 350 6% 16% 12% 9% 9% 9% 9% 16%
Foot 350 6% 16% 12% 9% 9% 9% 9% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 6% 16% 12% 9% 9% 9% 9% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
33% 100% 67% 50% 50% 50% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 95% 95%

Attributes

Strength 400    
Endurance 600    
Coordination 300    
Quickness 300    
Focus 290    
Self 290    
Health 18000 Regen/sec 0.1
Stamina 18000 Regen/sec 0.1
Mana 1200 Regen/sec 0.4

Skills

Melee Defense 490
Missile Defense 515
Arcane Lore 397
Magic Defense 338
Deception 100
Jump 360
Run 310
Creature Enchantment 375
Life Magic 375
War Magic 375
Light Weapons 503

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2144 Crushing Shame 2.1% Wiki
1053 Bludgeoning Vulnerability Other VI 2.05% Wiki
1327 Imperil Other VI 2.05% Wiki
1343 Weakness Other VI 2.05% Wiki
2073 Adja's Intervention 2.01% Wiki
2328 Vitality Siphon 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 35 - 140
Foot Bludgeon 35 - 140

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
7338 Diamond Heart golemheartdiamond 15% Wiki
12689 Diamond Powder powderdiamond 4% Wiki
6354 Pyreal Nugget pyrealnugget 4% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki