Horrible Mu-miyah

ID 1765
Name Horrible Mu-miyah
Creature Type Undead
Code mumiyahhorrible
Level 50
Tier 2
XP 10000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 100 40% 40% 35% 24% 63% 40% 31% 40%
Chest 110 38% 38% 34% 24% 60% 38% 30% 38%
Abdomen 120 36% 36% 32% 24% 58% 36% 29% 36%
Upper Arm 100 40% 40% 35% 24% 63% 40% 31% 40%
Lower Arm 100 40% 40% 35% 24% 63% 40% 31% 40%
Hand 100 40% 40% 35% 24% 63% 40% 31% 40%
Upper Leg 100 40% 40% 35% 24% 63% 40% 31% 40%
Lower Leg 110 38% 38% 34% 24% 60% 38% 30% 38%
Foot 110 38% 38% 34% 24% 60% 38% 30% 38%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 106 39% 39% 34% 24% 61% 39% 30% 39%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
75% 75% 58% 25% 100% 100% 46% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 80    
Endurance 90    
Coordination 100    
Quickness 100    
Focus 180    
Self 190    
Health 130 Regen/sec 0.1
Stamina 260 Regen/sec 0.1
Mana 290 Regen/sec 0.4

Skills

Melee Defense 212
Missile Defense 300
Arcane Lore 360
Magic Defense 183
Deception 90
Creature Enchantment 193
Life Magic 193
War Magic 193
Heavy Weapons 190
Light Weapons 190
Finesse Weapons 67
Missile Weapons 150
Shield 220

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1239 Drain Health Other III 2.03% Wiki
1262 Drain Mana Other III 2.03% Wiki
1251 Drain Stamina Other III 2.03% Wiki
167 Regeneration Self III 2.03% Wiki
1197 Enfeeble Other III 2.02% Wiki
196 Exhaustion Other III 2.02% Wiki
173 Fester Other III 2.02% Wiki
1173 Harm Other III 2.02% Wiki
1221 Mana Drain Other III 2.02% Wiki
127 Acid Volley III 2.02% Wiki
143 Flame Volley III 2.02% Wiki
135 Frost Volley III 2.02% Wiki
139 Lightning Volley III 2.02% Wiki
60 Acid Stream III 2.01% Wiki
82 Flame Bolt III 2.01% Wiki
88 Force Bolt III 2.01% Wiki
71 Frost Bolt III 2.01% Wiki
77 Lightning Bolt III 2.01% Wiki
66 Shock Wave III 2.01% Wiki
94 Whirling Blade III 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 8.75 - 35
Foot Bludgeon 10 - 40

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
7898 Tattered Note septmumiyahnote 2.5% Wiki
6876 Sturdy Iron Key keychesthigh 1% Wiki