Mosswart Shaman

ID 1619
Name Mosswart Shaman
Creature Type Mosswart
Code mosswartshaman
Level 20
Tier 1
XP 3500
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 50 60% 64% 64% 54% 77% 50% 66% 57%
Chest 50 60% 64% 64% 54% 77% 50% 66% 57%
Abdomen 50 60% 64% 64% 54% 77% 50% 66% 57%
Upper Arm 50 60% 64% 64% 54% 77% 50% 66% 57%
Lower Arm 50 60% 64% 64% 54% 77% 50% 66% 57%
Hand 40 62% 67% 67% 58% 81% 51% 70% 63%
Upper Leg 40 62% 67% 67% 58% 81% 51% 70% 63%
Lower Leg 40 62% 67% 67% 58% 81% 51% 70% 63%
Foot 40 62% 67% 67% 58% 81% 51% 70% 63%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 46 61% 65% 65% 56% 79% 50% 68% 60%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
70% 80% 80% 80% 100% 60% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 110    
Endurance 100    
Coordination 80    
Quickness 85    
Focus 65    
Self 55    
Health 90 Regen/sec 0.1
Stamina 185 Regen/sec 1
Mana 55 Regen/sec 0.4

Skills

Melee Defense 109
Missile Defense 121
Arcane Lore 142
Magic Defense 93
Deception 90
Run 125
Creature Enchantment 90
Item Enchantment 90
Life Magic 90
War Magic 90
Heavy Weapons 123
Light Weapons 123
Finesse Weapons 110
Missile Weapons 105

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1157 Heal Self II 2.08% Wiki
59 Acid Stream II 2.07% Wiki
81 Flame Bolt II 2.07% Wiki
70 Frost Bolt II 2.07% Wiki
76 Lightning Bolt II 2.07% Wiki
65 Shock Wave II 2.07% Wiki
93 Whirling Blade II 2.07% Wiki
281 Magic Yield Other II 2.06% Wiki
230 Vulnerability Other II 2.06% Wiki
257 Impregnability Self II 2.03% Wiki
245 Invulnerability Self II 2.03% Wiki
275 Magic Resistance Self II 2.03% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 1 - 4
Foot Bludgeon 1.5 - 6

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
362 Yari yari 40% Pierce 2.5 - 10 Wiki
348 Spear spear 20% Pierce 2.5 - 10 Wiki
308 Budiaq budiaq 10% Pierce 2.5 - 10 Wiki
339 Scimitar scimitar 10% Slash/Pierce 5 - 10 Wiki
340 Shamshir shamshir 10% Slash/Pierce 5 - 10 Wiki
353 Tachi tachi 10% Slash/Pierce 5 - 10 Wiki
320 Javelin javelin 5% Pierce 7.5 - 10 Wiki
317 Djarid djarid 5% Pierce 7.5 - 10 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3694 Swamp Stone stoneswamp 6% Wiki
7825 Brown Beans cacaobeans 5% Wiki
20854 Academy Stamp stampsymbol1 3% Wiki