Blinding Virindi Energy Cluster

ID 14555
Name Blinding Virindi Energy Cluster
Creature Type Doll
Code energyclusterblinding
Level 105
Tier 5
XP 46702
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 280 41% 41% 41% 20% 41% 41% 20% 19%
Chest 280 41% 41% 41% 20% 41% 41% 20% 19%
Abdomen 280 41% 41% 41% 20% 41% 41% 20% 19%
Upper Arm 260 42% 42% 42% 20% 42% 42% 20% 20%
Lower Arm 260 42% 42% 42% 20% 42% 42% 20% 20%
Hand 260 42% 42% 42% 20% 42% 42% 20% 20%
Breath 260 42% 42% 42% 20% 42% 42% 20% 20%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 269 42% 42% 42% 20% 42% 42% 20% 20%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
50% 50% 50% 25% 50% 50% 25% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
10% 10% 10%

Attributes

Strength 100    
Endurance 150    
Coordination 170    
Quickness 240    
Focus 330    
Self 350    
Health 300 Regen/sec 0.1
Stamina 150 Regen/sec 0.1
Mana 750 Regen/sec 0.4

Skills

Melee Defense 472
Missile Defense 497
Arcane Lore 410
Magic Defense 302
Deception 250
Run 330
Creature Enchantment 355
Life Magic 355
War Magic 355
Light Weapons 380

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
84 Flame Bolt V 2.11% Wiki
68 Shock Wave V 2.11% Wiki
1443 Bafflement Other V 2.04% Wiki
1052 Bludgeoning Vulnerability Other V 2.04% Wiki
1467 Feeblemind Other V 2.04% Wiki
1107 Fire Vulnerability Other V 2.04% Wiki
1326 Imperil Other V 2.04% Wiki
284 Magic Yield Other V 2.04% Wiki
1342 Weakness Other V 2.04% Wiki
519 Acid Protection Self V 2% Wiki
1311 Armor Self V 2% Wiki
1113 Blade Protection Self V 2% Wiki
1022 Bludgeoning Protection Self V 2% Wiki
1034 Cold Protection Self V 2% Wiki
1241 Drain Health Other V 2% Wiki
1093 Fire Protection Self V 2% Wiki
1160 Heal Self V 2% Wiki
1070 Lightning Protection Self V 2% Wiki
278 Magic Resistance Self V 2% Wiki
1137 Piercing Protection Self V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 16.25 - 65
Breath Slash 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3697 Red Jewel virindijewelred 1% Wiki
9292 Virindi Singularity Key keyfragmentsingularity 1% Wiki