Unstable Glacial Golem

ID 14522
Name Unstable Glacial Golem
Creature Type Golem
Code golemglacialunstable
Level 115
Tier 3
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 200 8% 20% 8% 0% 38% 6% 6% 25%
Chest 200 8% 20% 8% 0% 38% 6% 6% 25%
Abdomen 200 8% 20% 8% 0% 38% 6% 6% 25%
Upper Arm 200 8% 20% 8% 0% 38% 6% 6% 25%
Lower Arm 200 8% 20% 8% 0% 38% 6% 6% 25%
Hand 200 8% 20% 8% 0% 38% 6% 6% 25%
Upper Leg 200 8% 20% 8% 0% 38% 6% 6% 25%
Lower Leg 200 8% 20% 8% 0% 38% 6% 6% 25%
Foot 200 8% 20% 8% 0% 38% 6% 6% 25%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 200 8% 20% 8% INF% 38% 6% 6% 25%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
25% 50% 25% 5% 75% 20% 20% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 150    
Endurance 200    
Coordination 80    
Quickness 40    
Focus 120    
Self 110    
Health 150 Regen/sec 0.1
Stamina 350 Regen/sec 0.1
Mana 310 Regen/sec 0.4

Skills

Melee Defense 130
Missile Defense 149
Arcane Lore 220
Magic Defense 198
Deception 100
Jump 125
Run 50
Creature Enchantment 208
Life Magic 238
War Magic 258
Light Weapons 167

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1326 Imperil Other V 2.1% Wiki
72 Frost Bolt IV 2.07% Wiki
67 Shock Wave IV 2.07% Wiki
1237 Drain Health Other I 2.03% Wiki
1175 Harm Other V 2.03% Wiki
1401 Quickness Self V 2.03% Wiki
1395 Clumsiness Other V 2.01% Wiki
1064 Cold Vulnerability Other V 2.01% Wiki
1159 Heal Self IV 2.01% Wiki
1419 Slowness Other V 2.01% Wiki
233 Vulnerability Other V 2.01% Wiki
73 Frost Bolt V 2.01% Wiki
74 Frost Bolt VI 2.01% Wiki
137 Frost Volley V 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Cold 20 - 80
Foot Bludgeon 20 - 80

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6353 Pyreal Mote pyrealmote 1% Wiki