ID | 14517 |
---|---|
Name | Frost |
Creature Type | FrostElemental |
Code | frostelementalfrost |
Level | 80 |
Tier | 2 |
XP | 30000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 120 | 18% | 18% | 18% | INF% | 27% | 26% | 12% | 36% |
Chest | 120 | 18% | 18% | 18% | INF% | 27% | 26% | 12% | 36% |
Abdomen | 120 | 18% | 18% | 18% | INF% | 27% | 26% | 12% | 36% |
Upper Arm | 120 | 18% | 18% | 18% | INF% | 27% | 26% | 12% | 36% |
Lower Arm | 120 | 18% | 18% | 18% | INF% | 27% | 26% | 12% | 36% |
Hand | 120 | 18% | 18% | 18% | INF% | 27% | 26% | 12% | 36% |
Upper Leg | 120 | 18% | 18% | 18% | INF% | 27% | 26% | 12% | 36% |
Lower Leg | 120 | 18% | 18% | 18% | INF% | 27% | 26% | 12% | 36% |
Foot | 120 | 18% | 18% | 18% | INF% | 27% | 26% | 12% | 36% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 120 | 18% | 18% | 18% | INF% | 27% | 26% | 12% | 36% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
45% | 45% | 45% | Missing | 65% | 30% | 30% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 120 | ||
---|---|---|---|
Endurance | 140 | ||
Coordination | 140 | ||
Quickness | 140 | ||
Focus | 140 | ||
Self | 160 | ||
Health | 220 | Regen/sec | 0.2 |
Stamina | 340 | Regen/sec | 0.1 |
Mana | 360 | Regen/sec | 0.4 |
Melee Defense | 231 |
---|---|
Missile Defense | 322 |
Arcane Lore | 177 |
Magic Defense | 195 |
Deception | 150 |
Run | 240 |
Creature Enchantment | 145 |
Life Magic | 145 |
War Magic | 145 |
Light Weapons | 227 |
Missile Weapons | 150 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1062 | Cold Vulnerability Other III | 2.02% | Wiki |
1324 | Imperil Other III | 2.02% | Wiki |
231 | Vulnerability Other III | 2.02% | Wiki |
1158 | Heal Self III | 2.01% | Wiki |
1239 | Drain Health Other III | 2.01% | Wiki |
1091 | Fire Protection Self III | 2.01% | Wiki |
276 | Magic Resistance Self III | 2.01% | Wiki |
1417 | Slowness Other III | 2.01% | Wiki |
1340 | Weakness Other III | 2.01% | Wiki |
71 | Frost Bolt III | 2% | Wiki |
1810 | Frost Streak III | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Cold | 5 - 20 |
Foot | Cold | 7.5 - 30 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6876 | Sturdy Iron Key | keychesthigh | 0.1% | Wiki |