Frost

ID 14517
Name Frost
Creature Type FrostElemental
Code frostelementalfrost
Level 80
Tier 2
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 120 18% 18% 18% INF% 27% 26% 12% 36%
Chest 120 18% 18% 18% INF% 27% 26% 12% 36%
Abdomen 120 18% 18% 18% INF% 27% 26% 12% 36%
Upper Arm 120 18% 18% 18% INF% 27% 26% 12% 36%
Lower Arm 120 18% 18% 18% INF% 27% 26% 12% 36%
Hand 120 18% 18% 18% INF% 27% 26% 12% 36%
Upper Leg 120 18% 18% 18% INF% 27% 26% 12% 36%
Lower Leg 120 18% 18% 18% INF% 27% 26% 12% 36%
Foot 120 18% 18% 18% INF% 27% 26% 12% 36%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 120 18% 18% 18% INF% 27% 26% 12% 36%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
45% 45% 45% Missing 65% 30% 30% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 120    
Endurance 140    
Coordination 140    
Quickness 140    
Focus 140    
Self 160    
Health 220 Regen/sec 0.2
Stamina 340 Regen/sec 0.1
Mana 360 Regen/sec 0.4

Skills

Melee Defense 231
Missile Defense 322
Arcane Lore 177
Magic Defense 195
Deception 150
Run 240
Creature Enchantment 145
Life Magic 145
War Magic 145
Light Weapons 227
Missile Weapons 150

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1062 Cold Vulnerability Other III 2.02% Wiki
1324 Imperil Other III 2.02% Wiki
231 Vulnerability Other III 2.02% Wiki
1158 Heal Self III 2.01% Wiki
1239 Drain Health Other III 2.01% Wiki
1091 Fire Protection Self III 2.01% Wiki
276 Magic Resistance Self III 2.01% Wiki
1417 Slowness Other III 2.01% Wiki
1340 Weakness Other III 2.01% Wiki
71 Frost Bolt III 2% Wiki
1810 Frost Streak III 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Cold 5 - 20
Foot Cold 7.5 - 30

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 0.1% Wiki