Miasma

ID 14514
Name Miasma
Creature Type AcidElemental
Code acidelementalmiasma
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 260 9% 9% 9% 6% 6% INF% 12% 20%
Chest 260 9% 9% 9% 6% 6% INF% 12% 20%
Abdomen 260 9% 9% 9% 6% 6% INF% 12% 20%
Upper Arm 260 9% 9% 9% 6% 6% INF% 12% 20%
Lower Arm 260 9% 9% 9% 6% 6% INF% 12% 20%
Hand 260 9% 9% 9% 6% 6% INF% 12% 20%
Upper Leg 260 9% 9% 9% 6% 6% INF% 12% 20%
Lower Leg 260 9% 9% 9% 6% 6% INF% 12% 20%
Foot 260 9% 9% 9% 6% 6% INF% 12% 20%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 260 9% 9% 9% 6% 6% INF% 12% 20%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
45% 45% 45% 30% 30% Missing 65% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
75% 100% 100%

Attributes

Strength 150    
Endurance 160    
Coordination 160    
Quickness 160    
Focus 160    
Self 190    
Health 780 Regen/sec 0.2
Stamina 610 Regen/sec 0.1
Mana 540 Regen/sec 0.4

Skills

Melee Defense 442
Missile Defense 480
Arcane Lore 223
Magic Defense 307
Deception 150
Run 260
Creature Enchantment 266
Life Magic 266
War Magic 266
Light Weapons 383
Missile Weapons 260

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
525 Acid Vulnerability Other V 2.02% Wiki
175 Fester Other V 2.02% Wiki
1326 Imperil Other V 2.02% Wiki
232 Vulnerability Other IV 2.02% Wiki
1160 Heal Self V 2.01% Wiki
1237 Drain Health Other I 2.01% Wiki
1071 Lightning Protection Self VI 2.01% Wiki
276 Magic Resistance Self III 2.01% Wiki
1795 Acid Streak VI 2% Wiki
63 Acid Stream VI 2% Wiki
1783 Searing Disc 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Acid 13.75 - 55
Foot Acid 13.75 - 55

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 2% Wiki