Two Headed Snowman

ID 14466
Name Two Headed Snowman
Creature Type Snowman
Code snowman2heads
Level 15
Tier 1
XP 2000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 90 42% 42% 33% INF% 71% 42% 42% 43%
Chest 100 40% 40% 31% INF% 69% 40% 40% 40%
Abdomen 110 38% 38% 30% INF% 67% 38% 38% 38%
Upper Arm 100 40% 40% 31% INF% 69% 40% 40% 40%
Lower Arm 100 40% 40% 31% INF% 69% 40% 40% 40%
Hand 100 40% 40% 31% INF% 69% 40% 40% 40%
Upper Leg 100 40% 40% 31% INF% 69% 40% 40% 40%
Lower Leg 100 40% 40% 31% INF% 69% 40% 40% 40%
Foot 100 40% 40% 31% INF% 69% 40% 40% 40%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 100 40% 40% 31% INF% 69% 40% 40% 40%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
80% 80% 51% Missing 100% 80% 80% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 70    
Endurance 60    
Coordination 80    
Quickness 60    
Focus 130    
Self 130    
Health 70 Regen/sec 0.1
Stamina 130 Regen/sec 0.6
Mana 260 Regen/sec 0.2

Skills

Melee Defense 117
Missile Defense 131
Arcane Lore 113
Magic Defense 95
Deception 100
Run 140
Creature Enchantment 121
Life Magic 121
War Magic 121
Light Weapons 160
Missile Weapons 110

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
28 Frost Bolt I 2.09% Wiki
64 Shock Wave I 2.09% Wiki
24 Armor Self I 2.01% Wiki
1237 Drain Health Other I 2.01% Wiki
20 Fire Protection Self I 2.01% Wiki
5 Heal Other I 2.01% Wiki
274 Magic Resistance Self I 2.01% Wiki
165 Regeneration Self I 2.01% Wiki
23 Armor Other I 2.01% Wiki
1061 Cold Vulnerability Other II 2.01% Wiki
262 Defenselessness Other I 2.01% Wiki
19 Fire Protection Other I 2.01% Wiki
15 Vulnerability Other I 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 2.5 - 10
Foot Bludgeon 2.5 - 10

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
22825 A Lump of Coal coal 0% Wiki
5758 Carrot carrot 0% Wiki
5769 Iceball iceball 0% Wiki
7835 Magic Iceball iceballmagic 0% Wiki
5768 Poofy Snowball snowballpoofy 0% Wiki