Southern Infiltrator Master

ID 12132
Name Southern Infiltrator Master
Creature Type Simulacrum
Code simulacrummastersouth
Level 135
Tier 5
XP 250000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 270 20% 20% 20% 20% 20% 20% 20% 20%
Chest 260 20% 20% 20% 20% 20% 20% 20% 20%
Abdomen 260 20% 20% 20% 20% 20% 20% 20% 20%
Upper Arm 250 21% 21% 21% 21% 21% 21% 21% 21%
Lower Arm 250 21% 21% 21% 21% 21% 21% 21% 21%
Hand 250 21% 21% 21% 21% 21% 21% 21% 21%
Upper Leg 250 21% 21% 21% 21% 21% 21% 21% 21%
Lower Leg 250 21% 21% 21% 21% 21% 21% 21% 21%
Foot 250 21% 21% 21% 21% 21% 21% 21% 21%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 254 21% 21% 21% 21% 21% 21% 21% 21%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 100% 100% 100% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 240    
Endurance 190    
Coordination 210    
Quickness 210    
Focus 310    
Self 310    
Health 845 Regen/sec 0.4
Stamina 794 Regen/sec 1
Mana 1022 Regen/sec 0.2

Skills

Melee Defense 320
Missile Defense 254
Magic Defense 269
Run 310
Creature Enchantment 285
Life Magic 335
War Magic 335
Heavy Weapons 330
Light Weapons 330
Finesse Weapons 320
Missile Weapons 285

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1053 Bludgeoning Vulnerability Other VI 2.09% Wiki
1160 Heal Self V 2.09% Wiki
1242 Drain Health Other VI 2.03% Wiki
249 Invulnerability Self VI 2.03% Wiki
1295 Mana to Health Self VI 2.03% Wiki
1669 Stamina to Health Self VI 2.03% Wiki
1681 Stamina to Mana Self VI 2.03% Wiki
1265 Drain Mana Other VI 2.02% Wiki
1200 Enfeeble Other VI 2.02% Wiki
1372 Frailty Other VI 2.02% Wiki
1176 Harm Other VI 2.02% Wiki
285 Magic Yield Other VI 2.02% Wiki
1420 Slowness Other VI 2.02% Wiki
63 Acid Stream VI 2.02% Wiki
154 Blade Volley VI 2.02% Wiki
134 Bludgeoning Volley VI 2.02% Wiki
85 Flame Bolt VI 2.02% Wiki
146 Flame Volley VI 2.02% Wiki
91 Force Bolt VI 2.02% Wiki
74 Frost Bolt VI 2.02% Wiki
138 Frost Volley VI 2.02% Wiki
80 Lightning Bolt VI 2.02% Wiki
142 Lightning Volley VI 2.02% Wiki
69 Shock Wave VI 2.02% Wiki
97 Whirling Blade VI 2.02% Wiki
62 Acid Stream V 2.01% Wiki
129 Acid Volley V 2.01% Wiki
84 Flame Bolt V 2.01% Wiki
145 Flame Volley V 2.01% Wiki
90 Force Bolt V 2.01% Wiki
73 Frost Bolt V 2.01% Wiki
137 Frost Volley V 2.01% Wiki
79 Lightning Bolt V 2.01% Wiki
141 Lightning Volley V 2.01% Wiki
68 Shock Wave V 2.01% Wiki
96 Whirling Blade V 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 0.5 - 2
Foot Bludgeon 0.5 - 2

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
300 Arrow arrow 100% Pierce 6.75 - 9 Wiki
305 Quarrel bolt 100% Pierce 8.45 - 13 Wiki
305 Quarrel bolt 100% Pierce 8.45 - 13 Wiki
300 Arrow arrow 100% Pierce 6.75 - 9 Wiki
300 Arrow arrow 100% Pierce 6.75 - 9 Wiki
300 Arrow arrow 100% Pierce 6.75 - 9 Wiki
305 Quarrel bolt 100% Pierce 8.45 - 13 Wiki
11892 Balister of the Quiddity tumerokcrossbowgromnie-creatureonly 26% Wiki
11916 Blade of the Quiddity tumerokswordgromnie-creatureonly 25% Slash/Pierce 8 - 16 Wiki
11913 Lance of the Quiddity tumerokspeargromnie-creatureonly 25% Pierce 7 - 14 Wiki
11907 Mace of the Quiddity tumerokmacegromnie-creatureonly 25% Bludgeon 9 - 18 Wiki
311 Heavy Crossbow crossbowheavy 14% Wiki
312 Light Crossbow crossbowlight 11% Wiki
320 Javelin javelin 10% Pierce 7.5 - 10 Wiki
317 Djarid djarid 10% Pierce 7.5 - 10 Wiki
306 Longbow bowlong 6% Wiki
353 Tachi tachi 5% Slash/Pierce 5 - 10 Wiki
344 Silifi silifi 5% Slash 5.5 - 11 Wiki
359 War Hammer warhammer 5% Bludgeon 4 - 8 Wiki
310 Throwing Club clubthrowing 5% Bludgeon 7.5 - 10 Wiki
304 Throwing Axe axethrowing 5% Slash 9 - 12 Wiki
363 Yumi yumi 4% Wiki
324 Kaskara kaskara 3% Slash/Pierce 4.5 - 9 Wiki
351 Long Sword swordlong 3% Slash/Pierce 5 - 10 Wiki
307 Shortbow bowshort 3% Wiki
341 Shouyumi shouyumi 3% Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6046 Amuli Coat coatamullian 60% Wiki
6047 Amuli Leggings leggingsamullian 60% Wiki
12138 Helm of the Simulacra helmsimulacra 0% Wiki
132 Shoes shoes 0% Wiki
12145 Southern Infiltrator Message Shard noteinfiltratorsouthuntranslated 0% Wiki