Cold One

ID 12020
Name Cold One
Creature Type Sclavus
Code sclavusbossmonster
Level 100
Tier 4
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 610 12% 6% 10% 14% 10% 3% 3% 10%
Chest 610 12% 6% 10% 14% 10% 3% 3% 10%
Abdomen 610 12% 6% 10% 14% 10% 3% 3% 10%
Upper Arm 610 12% 6% 10% 14% 10% 3% 3% 10%
Lower Arm 610 12% 6% 10% 14% 10% 3% 3% 10%
Hand 610 12% 6% 10% 14% 10% 3% 3% 10%
Upper Leg 610 12% 6% 10% 14% 10% 3% 3% 10%
Lower Leg 620 12% 6% 10% 13% 10% 3% 3% 10%
Foot 620 12% 6% 10% 13% 10% 3% 3% 10%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 612 12% 6% 10% 14% 10% 3% 3% 10%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 46% 75% 100% 75% 25% 25% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 265    
Endurance 260    
Coordination 280    
Quickness 330    
Focus 215    
Self 230    
Health 330 Regen/sec 3.1
Stamina 510 Regen/sec 4
Mana 380 Regen/sec 1.8

Skills

Melee Defense 488
Missile Defense 512
Arcane Lore 262
Magic Defense 318
Deception 90
Run 370
Creature Enchantment 266
Life Magic 266
War Magic 266
Heavy Weapons 412
Light Weapons 412
Finesse Weapons 388
Missile Weapons 315

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
63 Acid Stream VI 2.09% Wiki
85 Flame Bolt VI 2.09% Wiki
80 Lightning Bolt VI 2.09% Wiki
1161 Heal Self VI 2.04% Wiki
142 Lightning Volley VI 2.02% Wiki
1265 Drain Mana Other VI 2.01% Wiki
1200 Enfeeble Other VI 2.01% Wiki
199 Exhaustion Other VI 2.01% Wiki
1176 Harm Other VI 2.01% Wiki
261 Impregnability Self VI 2.01% Wiki
249 Invulnerability Self VI 2.01% Wiki
279 Magic Resistance Self VI 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 6.25 - 25
Foot Bludgeon 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
12028 Serpent's Fang spearserpent 100% Pierce 5.44 - 16 Wiki
8620 Javelin javelinmonsteronly2 25% Pierce 11.2 - 16 Wiki
8621 Acid Javelin javelinacidmonsteronly2 25% Acid 11.2 - 16 Wiki
94 Large Round Shield shieldroundlarge 20% 40 Wiki
95 Tower Shield shieldtower 15% 60 Wiki
92 Large Kite Shield shieldkitelarge 10% 40 Wiki
91 Kite Shield shieldkite 10% 20 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
9259 Large Sclavus Hide sclavushidelarge 85% Wiki
7046 Sclavus Tongue sclavustongueaste 75% Wiki
6876 Sturdy Iron Key keychesthigh 60% Wiki
23539 Serpent's Fang spearserpentnew 30% Wiki