ID | 11991 |
---|---|
Name | Diamond Lord |
Creature Type | Golem |
Code | golemhighbossmonster |
Level | 100 |
Tier | 4 |
XP | 80000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 250 | 3% | 11% | 8% | 6% | 6% | 6% | 6% | 21% |
Chest | 250 | 3% | 11% | 8% | 6% | 6% | 6% | 6% | 21% |
Abdomen | 250 | 3% | 11% | 8% | 6% | 6% | 6% | 6% | 21% |
Upper Arm | 250 | 3% | 11% | 8% | 6% | 6% | 6% | 6% | 21% |
Lower Arm | 250 | 3% | 11% | 8% | 6% | 6% | 6% | 6% | 21% |
Hand | 250 | 3% | 11% | 8% | 6% | 6% | 6% | 6% | 21% |
Upper Leg | 250 | 3% | 11% | 8% | 6% | 6% | 6% | 6% | 21% |
Lower Leg | 250 | 3% | 11% | 8% | 6% | 6% | 6% | 6% | 21% |
Foot | 250 | 3% | 11% | 8% | 6% | 6% | 6% | 6% | 21% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 250 | 3% | 11% | 8% | 6% | 6% | 6% | 6% | 21% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
13% | 50% | 37% | 25% | 25% | 25% | 25% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 400 | ||
---|---|---|---|
Endurance | 390 | ||
Coordination | 290 | ||
Quickness | 290 | ||
Focus | 290 | ||
Self | 290 | ||
Health | 645 | Regen/sec | 0.4 |
Stamina | 640 | Regen/sec | 4.1 |
Mana | 590 | Regen/sec | 4 |
Melee Defense | 470 |
---|---|
Missile Defense | 496 |
Arcane Lore | 397 |
Magic Defense | 323 |
Deception | 100 |
Jump | 355 |
Run | 300 |
Creature Enchantment | 325 |
Life Magic | 325 |
War Magic | 325 |
Light Weapons | 473 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
68 | Shock Wave V | 2.08% | Wiki |
69 | Shock Wave VI | 2.08% | Wiki |
1053 | Bludgeoning Vulnerability Other VI | 2.05% | Wiki |
1327 | Imperil Other VI | 2.05% | Wiki |
1343 | Weakness Other VI | 2.05% | Wiki |
2144 | Crushing Shame | 2.02% | Wiki |
1241 | Drain Health Other V | 2.01% | Wiki |
1160 | Heal Self V | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 22.5 - 90 |
Foot | Bludgeon | 22.5 - 90 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6353 | Pyreal Mote | pyrealmote | 100% | Wiki |
7338 | Diamond Heart | golemheartdiamond | 75% | Wiki |
6876 | Sturdy Iron Key | keychesthigh | 50% | Wiki |
23615 | Diamond Shield | shielddiamondnew | 30% | Wiki |
12689 | Diamond Powder | powderdiamond | 20% | Wiki |