Sentient Fragment

ID 11987
Name Sentient Fragment
Creature Type Crystal
Code crystalbossmonster
Level 80
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 250 21% 21% 21% 12% INF% 3% 21% 21%
Front Leg 250 21% 21% 21% 12% INF% 3% 21% 21%
Front Foot 250 21% 21% 21% 12% INF% 3% 21% 21%
Rear Leg 250 21% 21% 21% 12% INF% 3% 21% 21%
Rear Foot 250 21% 21% 21% 12% INF% 3% 21% 21%
Torso 250 21% 21% 21% 12% INF% 3% 21% 21%
Tail 250 21% 21% 21% 12% INF% 3% 21% 21%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 250 21% 21% 21% 12% INF% 3% 21% 21%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 65% Missing 30% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 160    
Endurance 160    
Coordination 170    
Quickness 180    
Focus 170    
Self 240    
Health 180 Regen/sec 0.4
Stamina 460 Regen/sec 1
Mana 840 Regen/sec 2

Skills

Melee Defense 379
Missile Defense 428
Magic Defense 261
Deception 100
Run 190
Creature Enchantment 208
Life Magic 208
War Magic 208
Light Weapons 350

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
83 Flame Bolt IV 2.12% Wiki
1240 Drain Health Other IV 2.04% Wiki
1106 Fire Vulnerability Other IV 2.04% Wiki
1174 Harm Other IV 2.04% Wiki
626 Life Magic Ineptitude Other IV 2.04% Wiki
283 Magic Yield Other IV 2.04% Wiki
1419 Slowness Other V 2.04% Wiki
1309 Armor Self III 2.04% Wiki
1158 Heal Self III 2.04% Wiki
608 Life Magic Mastery Self IV 2.03% Wiki
277 Magic Resistance Self IV 2.03% Wiki
656 Mana Conversion Mastery Self IV 2.03% Wiki
168 Regeneration Self IV 2.03% Wiki
84 Flame Bolt V 2.03% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 6.25 - 25
Front Leg Bludgeon 25 - 25
Front Foot Bludgeon 6.25 - 25
Rear Leg Bludgeon 25 - 25
Rear Foot Bludgeon 6.25 - 25
Torso Bludgeon 25 - 25
Tail Bludgeon 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6056 Small Shard shardcrystalsmall 50% Wiki
23541 Crystal Sword swordcrystalnew 30% Wiki