Banderling Leader

ID 11983
Name Banderling Leader
Creature Type Banderling
Code banderlingbossmonster
Level 20
Tier 1
XP 3500
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 110 42% 25% 40% 42% 46% 40% 50% 38%
Chest 100 43% 26% 41% 43% 49% 41% 53% 40%
Abdomen 100 43% 26% 41% 43% 49% 41% 53% 40%
Upper Arm 90 45% 27% 43% 45% 51% 43% 55% 43%
Lower Arm 90 45% 27% 43% 45% 51% 43% 55% 43%
Hand 90 45% 27% 43% 45% 51% 43% 55% 43%
Upper Leg 90 45% 27% 43% 45% 51% 43% 55% 43%
Lower Leg 90 45% 27% 43% 45% 51% 43% 55% 43%
Foot 90 45% 27% 43% 45% 51% 43% 55% 43%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 94 44% 27% 42% 44% 50% 42% 54% 42%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 76% 100% 65% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 130    
Endurance 120    
Coordination 130    
Quickness 130    
Focus 70    
Self 75    
Health 135 Regen/sec 0.8
Stamina 270 Regen/sec 1.2
Mana 75 Regen/sec 0.6

Skills

Melee Defense 127
Missile Defense 137
Arcane Lore 73
Magic Defense 87
Deception 70
Jump 210
Run 190
Creature Enchantment 86
Life Magic 86
War Magic 86
Heavy Weapons 177
Light Weapons 177
Finesse Weapons 177
Missile Weapons 115

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
81 Flame Bolt II 2.02% Wiki
65 Shock Wave II 2.02% Wiki
93 Whirling Blade II 2.02% Wiki
6 Heal Self I 2.01% Wiki
18 Invulnerability Self I 2.01% Wiki
15 Vulnerability Other I 2.01% Wiki
66 Shock Wave III 2.01% Wiki
94 Whirling Blade III 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 4 - 16
Foot Bludgeon 4.75 - 19

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
301 Battle Axe axebattle 15% Slash 5.5 - 11 Wiki
332 Morning Star morningstar 15% Bludgeon 5 - 10 Wiki
356 Tofun tofun 10% Bludgeon 5 - 10 Wiki
344 Silifi silifi 10% Slash 5.5 - 11 Wiki
342 Shou-ono shouono 10% Slash 5.5 - 11 Wiki
313 Dabus dabus 10% Bludgeon 5 - 10 Wiki
331 Mace mace 10% Bludgeon 5 - 10 Wiki
325 Kasrullah kasrullah 5% Bludgeon 5 - 10 Wiki
309 Club club 5% Bludgeon 5 - 10 Wiki
322 Jo jo 3% Bludgeon 3.5 - 7 Wiki
333 Nabut nabut 3% Bludgeon 3.5 - 7 Wiki
310 Throwing Club clubthrowing 1% Bludgeon 7.5 - 10 Wiki
304 Throwing Axe axethrowing 1% Slash 9 - 12 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3693 Banderling Scalp banderlingscalp 4% Wiki
7825 Brown Beans cacaobeans 3% Wiki