Master of the Herd

ID 11981
Name Master of the Herd
Creature Type Auroch
Code aurochbossmonster
Level 23
Tier 1
XP 2799
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 80 61% 72% 66% 66% -0% 66% 58% 45%
Horn 80 61% 72% 66% 66% -0% 66% 58% 45%
Front Leg 80 61% 72% 66% 66% -0% 66% 58% 45%
Front Foot 80 61% 72% 66% 66% -0% 66% 58% 45%
Rear Leg 80 61% 72% 66% 66% -0% 66% 58% 45%
Rear Foot 80 61% 72% 66% 66% -0% 66% 58% 45%
Torso 80 61% 72% 66% 66% -0% 66% 58% 45%
Tail 80 61% 72% 66% 66% -0% 66% 58% 45%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 80 61% 72% 66% 66% INF% 66% 58% 45%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
86% 75% 80% 80% -20% 80% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 180    
Endurance 170    
Coordination 90    
Quickness 90    
Focus 90    
Self 100    
Health 145 Regen/sec 0.8
Stamina 510 Regen/sec 1
Mana 100 Regen/sec 0.4

Skills

Melee Defense 135
Missile Defense 144
Unarmed Combat 170
Magic Defense 131
Deception 70
Run 165

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 6.25 - 25
Horn Pierce 6.25 - 25
Front Foot Bludgeon 7 - 10
Rear Foot Bludgeon 2.1 - 3
Tail Bludgeon 0.1 - 1
Breath Fire 12.5 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
7039 Fire Auroch Horn aurochhornfire 25% Wiki