Hebian-To Tower Controller Puppet

ID 11927
Name Hebian-To Tower Controller Puppet
Creature Type Virindi
Code virindipuppethebiantowerb
Level 40
Tier 3
XP 3108
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 150 31% 31% 31% 18% 31% 31% 18% 31%
Chest 150 31% 31% 31% 18% 31% 31% 18% 31%
Abdomen 150 31% 31% 31% 18% 31% 31% 18% 31%
Upper Arm 150 31% 31% 31% 18% 31% 31% 18% 31%
Lower Arm 150 31% 31% 31% 18% 31% 31% 18% 31%
Hand 150 31% 31% 31% 18% 31% 31% 18% 31%
Tail 150 31% 31% 31% 18% 31% 31% 18% 31%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 150 31% 31% 31% 18% 31% 31% 18% 31%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 50% 100% 100% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
0% 0% 0%

Attributes

Strength 150    
Endurance 150    
Coordination 150    
Quickness 150    
Focus 150    
Self 150    
Health 115 Regen/sec 0.1
Stamina 150 Regen/sec 0.1
Mana 350 Regen/sec 0.4

Skills

Melee Defense 300
Missile Defense 210
Unarmed Combat 300
Arcane Lore 250
Magic Defense 180
Deception 200
Run 230
Creature Enchantment 215
Life Magic 195
War Magic 220

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1158 Heal Self III 2.03% Wiki
61 Acid Stream IV 2.03% Wiki
128 Acid Volley IV 2.03% Wiki
83 Flame Bolt IV 2.03% Wiki
144 Flame Volley IV 2.03% Wiki
89 Force Bolt IV 2.03% Wiki
72 Frost Bolt IV 2.03% Wiki
136 Frost Volley IV 2.03% Wiki
78 Lightning Bolt IV 2.03% Wiki
140 Lightning Volley IV 2.03% Wiki
67 Shock Wave IV 2.03% Wiki
95 Whirling Blade IV 2.03% Wiki
1263 Drain Mana Other IV 2.02% Wiki
1198 Enfeeble Other IV 2.02% Wiki
1370 Frailty Other IV 2.02% Wiki
1174 Harm Other IV 2.02% Wiki
283 Magic Yield Other IV 2.02% Wiki
1418 Slowness Other IV 2.02% Wiki
62 Acid Stream V 2.01% Wiki
84 Flame Bolt V 2.01% Wiki
90 Force Bolt V 2.01% Wiki
73 Frost Bolt V 2.01% Wiki
79 Lightning Bolt V 2.01% Wiki
68 Shock Wave V 2.01% Wiki
96 Whirling Blade V 2.01% Wiki
1239 Drain Health Other III 2.01% Wiki
1240 Drain Health Other IV 2.01% Wiki
1293 Mana to Health Self IV 2.01% Wiki
1667 Stamina to Health Self IV 2.01% Wiki
1679 Stamina to Mana Self IV 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3697 Red Jewel virindijewelred 5% Wiki
9291 Virindi Master Key keyfragmentmaster 2% Wiki