Tumerok Controller

ID 11889
Name Tumerok Controller
Creature Type Tumerok
Code tumerokcrestserpent
Level 53
Tier 2
XP 8793
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 90 43% 43% 43% 43% 43% 43% 43% 43%
Chest 110 38% 38% 38% 38% 38% 38% 38% 38%
Abdomen 110 38% 38% 38% 38% 38% 38% 38% 38%
Upper Arm 110 38% 38% 38% 38% 38% 38% 38% 38%
Lower Arm 100 40% 40% 40% 40% 40% 40% 40% 40%
Hand 100 40% 40% 40% 40% 40% 40% 40% 40%
Upper Leg 100 40% 40% 40% 40% 40% 40% 40% 40%
Lower Leg 100 40% 40% 40% 40% 40% 40% 40% 40%
Foot 80 45% 45% 45% 45% 45% 45% 45% 45%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 100 40% 40% 40% 40% 40% 40% 40% 40%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 100% 100% 100% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 170    
Endurance 180    
Coordination 165    
Quickness 170    
Focus 145    
Self 140    
Health 160 Regen/sec 0.1
Stamina 309 Regen/sec 0.1
Mana 140 Regen/sec 0.4

Skills

Axe 262
Bow 223
Crossbow 223
Dagger 192
Mace 262
Melee Defense 232
Missile Defense 342
Spear 262
Staff 262
Sword 262
Unarmed Combat 262
Magic Defense 171
Deception 30
Run 230
Creature Enchantment 171
Life Magic 171
War Magic 171

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1158 Heal Self III 2.02% Wiki
60 Acid Stream III 2.01% Wiki
82 Flame Bolt III 2.01% Wiki
88 Force Bolt III 2.01% Wiki
71 Frost Bolt III 2.01% Wiki
77 Lightning Bolt III 2.01% Wiki
66 Shock Wave III 2.01% Wiki
94 Whirling Blade III 2.01% Wiki
1197 Enfeeble Other III 2.01% Wiki
1173 Harm Other III 2.01% Wiki
258 Impregnability Self III 2.01% Wiki
246 Invulnerability Self III 2.01% Wiki
276 Magic Resistance Self III 2.01% Wiki
61 Acid Stream IV 2% Wiki
83 Flame Bolt IV 2% Wiki
89 Force Bolt IV 2% Wiki
72 Frost Bolt IV 2% Wiki
78 Lightning Bolt IV 2% Wiki
67 Shock Wave IV 2% Wiki
95 Whirling Blade IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 1.25 - 5
Foot Bludgeon 2.5 - 10

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
11755 Hafted Serpent Spear bannerhaftedspearserpent 80% Pierce 4.42 - 13 Wiki
11781 Reinforced Serpent Spear bannerreinforcedspearserpent 20% Pierce 5.1 - 15 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
11816 Serpent Crest crestserpent 5% Wiki