ID | 11625 |
---|---|
Name | Dark Marionette |
Creature Type | Marionette |
Code | marionettedarklo |
Level | 42 |
Tier | 4 |
XP | 3600 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 240 | 24% | 13% | 14% | 3% | 27% | 23% | 3% | 22% |
Torso | 230 | 24% | 13% | 14% | 4% | 28% | 24% | 3% | 22% |
Wings | 200 | 27% | 15% | 16% | 4% | 31% | 27% | 3% | 25% |
Upper Tentacle | 210 | 26% | 14% | 15% | 4% | 30% | 26% | 3% | 24% |
Lower Tentacle | 200 | 27% | 15% | 16% | 4% | 31% | 27% | 3% | 25% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 216 | 26% | 14% | 15% | 4% | 29% | 25% | 3% | 24% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 50% | 50% | 10% | 100% | 91% | 10% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
15% | 15% | 15% |
Strength | 200 | ||
---|---|---|---|
Endurance | 180 | ||
Coordination | 180 | ||
Quickness | 150 | ||
Focus | 170 | ||
Self | 170 | ||
Health | 160 | Regen/sec | 0.4 |
Stamina | 260 | Regen/sec | 0.6 |
Mana | 470 | Regen/sec | 0.4 |
Melee Defense | 230 |
---|---|
Missile Defense | 201 |
Unarmed Combat | 257 |
Arcane Lore | 147 |
Magic Defense | 169 |
Deception | 50 |
Creature Enchantment | 205 |
Life Magic | 205 |
War Magic | 265 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1442 | Bafflement Other IV | 2.03% | Wiki |
1466 | Feeblemind Other IV | 2.03% | Wiki |
1370 | Frailty Other IV | 2.03% | Wiki |
72 | Frost Bolt IV | 2.03% | Wiki |
1811 | Frost Streak IV | 2.03% | Wiki |
78 | Lightning Bolt IV | 2.03% | Wiki |
1817 | Lightning Streak IV | 2.03% | Wiki |
1418 | Slowness Other IV | 2.03% | Wiki |
1341 | Weakness Other IV | 2.03% | Wiki |
1159 | Heal Self IV | 2.01% | Wiki |
1310 | Armor Self IV | 2% | Wiki |
1112 | Blade Protection Self IV | 2% | Wiki |
1092 | Fire Protection Self IV | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Bludgeon | 5 - 20 |
Lower Tentacle | Bludgeon | 5 - 20 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
11626 | Quiddity Ingot | quiddityingot | 100% | Wiki |
11626 | Quiddity Ingot | quiddityingot | 100% | Wiki |