Marionette

ID 11620
Name Marionette
Creature Type Marionette
Code marionettelo
Level 28
Tier 3
XP 1200
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 220 25% 14% 15% 4% 29% 25% 3% 23%
Torso 210 26% 14% 15% 4% 30% 26% 3% 24%
Wings 180 29% 16% 17% 4% 33% 29% 3% 27%
Upper Tentacle 190 28% 15% 17% 4% 32% 28% 3% 26%
Lower Tentacle 180 29% 16% 17% 4% 33% 29% 3% 27%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 196 27% 15% 16% 4% 31% 27% 3% 25%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 50% 50% 10% 100% 91% 10% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
10% 10% 10%

Attributes

Strength 110    
Endurance 110    
Coordination 120    
Quickness 100    
Focus 100    
Self 110    
Health 125 Regen/sec 0.2
Stamina 190 Regen/sec 0.6
Mana 410 Regen/sec 0.3

Skills

Melee Defense 183
Missile Defense 169
Unarmed Combat 177
Arcane Lore 103
Magic Defense 140
Deception 50
Creature Enchantment 123
Life Magic 123
War Magic 183

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1158 Heal Self III 2.05% Wiki
1441 Bafflement Other III 2.03% Wiki
1465 Feeblemind Other III 2.03% Wiki
1369 Frailty Other III 2.03% Wiki
71 Frost Bolt III 2.03% Wiki
1810 Frost Streak III 2.03% Wiki
77 Lightning Bolt III 2.03% Wiki
1816 Lightning Streak III 2.03% Wiki
1417 Slowness Other III 2.03% Wiki
1340 Weakness Other III 2.03% Wiki
1309 Armor Self III 2% Wiki
1111 Blade Protection Self III 2% Wiki
1091 Fire Protection Self III 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 3.75 - 15
Lower Tentacle Bludgeon 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
11626 Quiddity Ingot quiddityingot 100% Wiki