| ID | 11620 |
|---|---|
| Name | Marionette |
| Creature Type | Marionette |
| Code | marionettelo |
| Level | 28 |
| Tier | 3 |
| XP | 1200 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 220 | 25% | 14% | 15% | 4% | 29% | 25% | 3% | 23% |
| Torso | 210 | 26% | 14% | 15% | 4% | 30% | 26% | 3% | 24% |
| Wings | 180 | 29% | 16% | 17% | 4% | 33% | 29% | 3% | 27% |
| Upper Tentacle | 190 | 28% | 15% | 17% | 4% | 32% | 28% | 3% | 26% |
| Lower Tentacle | 180 | 29% | 16% | 17% | 4% | 33% | 29% | 3% | 27% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 196 | 27% | 15% | 16% | 4% | 31% | 27% | 3% | 25% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 100% | 50% | 50% | 10% | 100% | 91% | 10% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 10% | 10% | 10% |
| Strength | 110 | ||
|---|---|---|---|
| Endurance | 110 | ||
| Coordination | 120 | ||
| Quickness | 100 | ||
| Focus | 100 | ||
| Self | 110 | ||
| Health | 125 | Regen/sec | 0.2 |
| Stamina | 190 | Regen/sec | 0.6 |
| Mana | 410 | Regen/sec | 0.3 |
| Melee Defense | 183 |
|---|---|
| Missile Defense | 169 |
| Unarmed Combat | 177 |
| Arcane Lore | 103 |
| Magic Defense | 140 |
| Deception | 50 |
| Creature Enchantment | 123 |
| Life Magic | 123 |
| War Magic | 183 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 1158 | Heal Self III | 2.05% | Wiki |
| 1441 | Bafflement Other III | 2.03% | Wiki |
| 1465 | Feeblemind Other III | 2.03% | Wiki |
| 1369 | Frailty Other III | 2.03% | Wiki |
| 71 | Frost Bolt III | 2.03% | Wiki |
| 1810 | Frost Streak III | 2.03% | Wiki |
| 77 | Lightning Bolt III | 2.03% | Wiki |
| 1816 | Lightning Streak III | 2.03% | Wiki |
| 1417 | Slowness Other III | 2.03% | Wiki |
| 1340 | Weakness Other III | 2.03% | Wiki |
| 1309 | Armor Self III | 2% | Wiki |
| 1111 | Blade Protection Self III | 2% | Wiki |
| 1091 | Fire Protection Self III | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Head | Bludgeon | 3.75 - 15 |
| Lower Tentacle | Bludgeon | 3.75 - 15 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 11626 | Quiddity Ingot | quiddityingot | 100% | Wiki |