ID | 11536 |
---|---|
Name | Entropy Wisp |
Creature Type | Wisp |
Code | wispentropy-xp |
Level | 135 |
Tier | 5 |
XP | 250000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 300 | 18% | 22% | 18% | 22% | 0% | 19% | 22% | 18% |
Torso | 300 | 18% | 22% | 18% | 22% | 0% | 19% | 22% | 18% |
Tail | 300 | 18% | 22% | 18% | 22% | 0% | 19% | 22% | 18% |
Wings | 300 | 18% | 22% | 18% | 22% | 0% | 19% | 22% | 18% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 300 | 18% | 22% | 18% | 22% | INF% | 19% | 22% | 18% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 70% | 100% | 70% | 10% | 75% | 70% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
0% | 0% | 0% |
Strength | 210 | ||
---|---|---|---|
Endurance | 400 | ||
Coordination | 120 | ||
Quickness | 240 | ||
Focus | 490 | ||
Self | 490 | ||
Health | 500 | Regen/sec | 0.6 |
Stamina | 450 | Regen/sec | 1 |
Mana | 600 | Regen/sec | 1 |
Melee Defense | 525 |
---|---|
Missile Defense | 537 |
Magic Defense | 365 |
Deception | 100 |
Run | 250 |
Creature Enchantment | 345 |
Life Magic | 345 |
War Magic | 345 |
Light Weapons | 360 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
85 | Flame Bolt VI | 2.3% | Wiki |
80 | Lightning Bolt VI | 2.3% | Wiki |
1200 | Enfeeble Other VI | 2.07% | Wiki |
199 | Exhaustion Other VI | 2.07% | Wiki |
176 | Fester Other VI | 2.07% | Wiki |
1176 | Harm Other VI | 2.07% | Wiki |
223 | Mana Depletion Other VI | 2.07% | Wiki |
1224 | Mana Drain Other VI | 2.07% | Wiki |
1242 | Drain Health Other VI | 2% | Wiki |
1265 | Drain Mana Other VI | 2% | Wiki |
1254 | Drain Stamina Other VI | 2% | Wiki |
1161 | Heal Self VI | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Cold | 30 - 60 |
Tail | Fire | 6.25 - 25 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6876 | Sturdy Iron Key | keychesthigh | 3% | Wiki |