ID | 11533 |
---|---|
Name | Azael Zefir |
Creature Type | Zefir |
Code | zefirazael-xp |
Level | 80 |
Tier | 3 |
XP | 30000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 150 | 36% | 34% | 32% | 32% | 1% | 32% | 12% | 31% |
Torso | 150 | 36% | 34% | 32% | 32% | 1% | 32% | 12% | 31% |
Tail | 150 | 36% | 34% | 32% | 32% | 1% | 32% | 12% | 31% |
Wings | 150 | 36% | 34% | 32% | 32% | 1% | 32% | 12% | 31% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 150 | 36% | 34% | 32% | 32% | 1% | 32% | 12% | 31% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 86% | 75% | 75% | 1% | 75% | 25% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 300 | ||
---|---|---|---|
Endurance | 300 | ||
Coordination | 300 | ||
Quickness | 300 | ||
Focus | 210 | ||
Self | 210 | ||
Health | 250 | Regen/sec | 0.2 |
Stamina | 350 | Regen/sec | 0.1 |
Mana | 410 | Regen/sec | 0.5 |
Melee Defense | 350 |
---|---|
Missile Defense | 455 |
Magic Defense | 280 |
Deception | 20 |
Jump | 370 |
Run | 310 |
Life Magic | 230 |
War Magic | 230 |
Light Weapons | 400 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1159 | Heal Self IV | 2.02% | Wiki |
83 | Flame Bolt IV | 2.01% | Wiki |
89 | Force Bolt IV | 2.01% | Wiki |
67 | Shock Wave IV | 2.01% | Wiki |
95 | Whirling Blade IV | 2.01% | Wiki |
1240 | Drain Health Other IV | 2.01% | Wiki |
1263 | Drain Mana Other IV | 2.01% | Wiki |
1252 | Drain Stamina Other IV | 2.01% | Wiki |
1174 | Harm Other IV | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Pierce | 30 - 60 |
Tail | Slash | 15 - 60 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6876 | Sturdy Iron Key | keychesthigh | 3% | Wiki |