Azael Zefir

ID 11533
Name Azael Zefir
Creature Type Zefir
Code zefirazael-xp
Level 80
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 150 36% 34% 32% 32% 1% 32% 12% 31%
Torso 150 36% 34% 32% 32% 1% 32% 12% 31%
Tail 150 36% 34% 32% 32% 1% 32% 12% 31%
Wings 150 36% 34% 32% 32% 1% 32% 12% 31%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 150 36% 34% 32% 32% 1% 32% 12% 31%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 86% 75% 75% 1% 75% 25% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 300    
Endurance 300    
Coordination 300    
Quickness 300    
Focus 210    
Self 210    
Health 250 Regen/sec 0.2
Stamina 350 Regen/sec 0.1
Mana 410 Regen/sec 0.5

Skills

Melee Defense 350
Missile Defense 455
Magic Defense 280
Deception 20
Jump 370
Run 310
Life Magic 230
War Magic 230
Light Weapons 400

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1159 Heal Self IV 2.02% Wiki
83 Flame Bolt IV 2.01% Wiki
89 Force Bolt IV 2.01% Wiki
67 Shock Wave IV 2.01% Wiki
95 Whirling Blade IV 2.01% Wiki
1240 Drain Health Other IV 2.01% Wiki
1263 Drain Mana Other IV 2.01% Wiki
1252 Drain Stamina Other IV 2.01% Wiki
1174 Harm Other IV 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Pierce 30 - 60
Tail Slash 15 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 3% Wiki