| ID | 11530 |
|---|---|
| Name | Platinum Golem |
| Creature Type | Golem |
| Code | golemplatinum-xp |
| Level | 300 |
| Tier | 5 |
| XP | 80000 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 500 | 8% | 2% | 10% | 5% | 13% | 11% | 1% | 12% |
| Chest | 500 | 8% | 2% | 10% | 5% | 13% | 11% | 1% | 12% |
| Abdomen | 500 | 8% | 2% | 10% | 5% | 13% | 11% | 1% | 12% |
| Upper Arm | 500 | 8% | 2% | 10% | 5% | 13% | 11% | 1% | 12% |
| Lower Arm | 500 | 8% | 2% | 10% | 5% | 13% | 11% | 1% | 12% |
| Hand | 500 | 8% | 2% | 10% | 5% | 13% | 11% | 1% | 12% |
| Upper Leg | 500 | 8% | 2% | 10% | 5% | 13% | 11% | 1% | 12% |
| Lower Leg | 500 | 8% | 2% | 10% | 5% | 13% | 11% | 1% | 12% |
| Foot | 500 | 8% | 2% | 10% | 5% | 13% | 11% | 1% | 12% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 500 | 8% | 2% | 10% | 5% | 13% | 11% | 1% | 12% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 65% | 20% | 65% | 40% | 80% | 70% | 10% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 0% | 0% | 0% |
| Strength | 300 | ||
|---|---|---|---|
| Endurance | 500 | ||
| Coordination | 300 | ||
| Quickness | 240 | ||
| Focus | 350 | ||
| Self | 350 | ||
| Health | 1000 | Regen/sec | 1.6 |
| Stamina | 1000 | Regen/sec | 0.1 |
| Mana | 550 | Regen/sec | 0.4 |
| Melee Defense | 480 |
|---|---|
| Missile Defense | 428 |
| Unarmed Combat | 400 |
| Magic Defense | 400 |
| Deception | 100 |
| Run | 280 |
| War Magic | 425 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 2140 | Alset's Coil | 2.02% | Wiki |
| 2122 | Disintegration | 2.02% | Wiki |
| 2136 | Icy Torment | 2.02% | Wiki |
| 2128 | Ilservian's Flame | 2.02% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Hand | Bludgeon | 32.5 - 130 |
| Foot | Bludgeon | 32.5 - 130 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 6353 | Pyreal Mote | pyrealmote | 5% | Wiki |
| 6876 | Sturdy Iron Key | keychesthigh | 5% | Wiki |