| ID | 11529 |
|---|---|
| Name | Gold Golem |
| Creature Type | Golem |
| Code | golemgold-xp |
| Level | 200 |
| Tier | 5 |
| XP | 50000 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 400 | 11% | 4% | 14% | 7% | 19% | 15% | 1% | 14% |
| Chest | 400 | 11% | 4% | 14% | 7% | 19% | 15% | 1% | 14% |
| Abdomen | 400 | 11% | 4% | 14% | 7% | 19% | 15% | 1% | 14% |
| Upper Arm | 400 | 11% | 4% | 14% | 7% | 19% | 15% | 1% | 14% |
| Lower Arm | 400 | 11% | 4% | 14% | 7% | 19% | 15% | 1% | 14% |
| Hand | 400 | 11% | 4% | 14% | 7% | 19% | 15% | 1% | 14% |
| Upper Leg | 400 | 11% | 4% | 14% | 7% | 19% | 15% | 1% | 14% |
| Lower Leg | 400 | 11% | 4% | 14% | 7% | 19% | 15% | 1% | 14% |
| Foot | 400 | 11% | 4% | 14% | 7% | 19% | 15% | 1% | 14% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 400 | 11% | 4% | 14% | 7% | 19% | 15% | 1% | 14% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 75% | 30% | 75% | 50% | 100% | 80% | 10% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 0% | 0% | 0% |
| Strength | 300 | ||
|---|---|---|---|
| Endurance | 500 | ||
| Coordination | 300 | ||
| Quickness | 240 | ||
| Focus | 350 | ||
| Self | 350 | ||
| Health | 850 | Regen/sec | 1 |
| Stamina | 1000 | Regen/sec | 0.1 |
| Mana | 550 | Regen/sec | 0.4 |
| Melee Defense | 450 |
|---|---|
| Missile Defense | 408 |
| Unarmed Combat | 350 |
| Magic Defense | 375 |
| Deception | 100 |
| Run | 280 |
| War Magic | 400 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 2140 | Alset's Coil | 2.01% | Wiki |
| 2122 | Disintegration | 2.01% | Wiki |
| 2136 | Icy Torment | 2.01% | Wiki |
| 2128 | Ilservian's Flame | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Hand | Bludgeon | 30 - 120 |
| Foot | Bludgeon | 30 - 120 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 6353 | Pyreal Mote | pyrealmote | 5% | Wiki |
| 6876 | Sturdy Iron Key | keychesthigh | 3% | Wiki |