Zharalim

ID 11506
Name Zharalim
Creature Type Human
Code humanzharalim-xp
Level 100
Tier 4
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 240 16% 16% 16% 16% 16% 26% 21% 22%
Chest 290 14% 14% 14% 14% 14% 22% 18% 19%
Abdomen 290 14% 14% 14% 14% 14% 22% 18% 19%
Upper Arm 290 14% 14% 14% 14% 14% 22% 18% 19%
Lower Arm 290 14% 14% 14% 14% 14% 22% 18% 19%
Hand 290 14% 14% 14% 14% 14% 22% 18% 19%
Upper Leg 290 14% 14% 14% 14% 14% 22% 18% 19%
Lower Leg 290 14% 14% 14% 14% 14% 22% 18% 19%
Foot 290 14% 14% 14% 14% 14% 22% 18% 19%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 284 14% 14% 14% 14% 14% 22% 18% 19%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
75% 75% 75% 75% 75% 100% 90% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 150    
Endurance 160    
Coordination 230    
Quickness 230    
Focus 200    
Self 120    
Health 220 Regen/sec 0.4
Stamina 260 Regen/sec 1
Mana 120 Regen/sec 0.2

Skills

Melee Defense 373
Missile Defense 392
Magic Defense 301
Run 330
Creature Enchantment 300
Life Magic 300
War Magic 300
Heavy Weapons 327
Light Weapons 327
Finesse Weapons 353

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1161 Heal Self VI 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 17.5 - 70
Foot Bludgeon 20 - 80

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
12193 Dho Vest and Robe robegharundimmonsteronly 100% Wiki
12192 Shadow's Garb regaliagharundimmonsteronly 100% Wiki
12187 Assassin's Acid Jambiya jambiyaacidbanditzharalim 10% Wiki
12194 Assassin's Acid Simi simiacidbanditzharalim 10% Wiki
12190 Assassin's Flaming Jambiya jambiyafirebanditzharalim 10% Wiki
12197 Assassin's Flaming Simi simifirebanditzharalim 10% Wiki
12191 Assassin's Frost Jambiya jambiyafrostbanditzharalim 10% Wiki
12198 Assassin's Frost Simi simifrostbanditzharalim 10% Wiki
12188 Assassin's Jambiya jambiyabanditzharalim 10% Wiki
12189 Assassin's Lightning Jambiya jambiyaelectricbanditzharalim 10% Wiki
12196 Assassin's Lightning Simi simielectricbanditzharalim 10% Wiki
12195 Assassin's Simi simibanditzharalim 10% Wiki
25557 Eye Patch piratepatch 5% Wiki
37088 Invitation to the Battle Burrows ace37088-invitationtothebattleburrows 5% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki