Lythusser the Diplomat

ID 10823
Name Lythusser the Diplomat
Creature Type Virindi
Code virindiobserverdiplomat
Level 100
Tier 4
XP 14500
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 170 28% 28% 28% 18% 28% 28% 18% 28%
Chest 170 28% 28% 28% 18% 28% 28% 18% 28%
Abdomen 170 28% 28% 28% 18% 28% 28% 18% 28%
Upper Arm 150 31% 31% 31% 19% 31% 31% 19% 31%
Lower Arm 150 31% 31% 31% 19% 31% 31% 19% 31%
Hand 150 31% 31% 31% 19% 31% 31% 19% 31%
Tail 150 31% 31% 31% 19% 31% 31% 19% 31%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 159 30% 30% 30% 19% 30% 30% 19% 30%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 50% 100% 100% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 100    
Endurance 150    
Coordination 170    
Quickness 240    
Focus 330    
Self 350    
Health 300 Regen/sec 0.1
Stamina 150 Regen/sec 0.1
Mana 750 Regen/sec 0.4

Skills

Melee Defense 337
Missile Defense 382
Unarmed Combat 240
Arcane Lore 410
Magic Defense 337
Deception 250
Run 330
Creature Enchantment 470
Life Magic 470
War Magic 470

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
84 Flame Bolt V 2.11% Wiki
85 Flame Bolt VI 2.11% Wiki
68 Shock Wave V 2.11% Wiki
69 Shock Wave VI 2.11% Wiki
1444 Bafflement Other VI 2.04% Wiki
1053 Bludgeoning Vulnerability Other VI 2.04% Wiki
1468 Feeblemind Other VI 2.04% Wiki
1108 Fire Vulnerability Other VI 2.04% Wiki
1327 Imperil Other VI 2.04% Wiki
285 Magic Yield Other VI 2.04% Wiki
1343 Weakness Other VI 2.04% Wiki
520 Acid Protection Self VI 2% Wiki
1312 Armor Self VI 2% Wiki
1114 Blade Protection Self VI 2% Wiki
1023 Bludgeoning Protection Self VI 2% Wiki
1035 Cold Protection Self VI 2% Wiki
1242 Drain Health Other VI 2% Wiki
1094 Fire Protection Self VI 2% Wiki
1161 Heal Self VI 2% Wiki
1071 Lightning Protection Self VI 2% Wiki
279 Magic Resistance Self VI 2% Wiki
1138 Piercing Protection Self VI 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
10803 Obsidian Shard sharddiplomat 100% Wiki
9292 Virindi Singularity Key keyfragmentsingularity 6% Wiki
7604 Yellow Jewel virindijewelyellow 5% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki