Ephor of Unity

ID 10819
Name Ephor of Unity
Creature Type Virindi
Code virindiinquisitorevent
Level 210
Tier 5
XP 40000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 1000 6% 6% 6% 3% 6% 6% 3% 6%
Chest 1000 6% 6% 6% 3% 6% 6% 3% 6%
Abdomen 1000 6% 6% 6% 3% 6% 6% 3% 6%
Upper Arm 1000 6% 6% 6% 3% 6% 6% 3% 6%
Lower Arm 1000 6% 6% 6% 3% 6% 6% 3% 6%
Hand 1000 6% 6% 6% 3% 6% 6% 3% 6%
Tail 1000 6% 6% 6% 3% 6% 6% 3% 6%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 1000 6% 6% 6% 3% 6% 6% 3% 6%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 50% 100% 100% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 250    
Endurance 200    
Coordination 250    
Quickness 290    
Focus 300    
Self 300    
Health 500 Regen/sec 2.1
Stamina 600 Regen/sec 4.1
Mana 700 Regen/sec 4

Skills

Melee Defense 380
Missile Defense 408
Unarmed Combat 522
Arcane Lore 400
Magic Defense 386
Deception 250
Run 380
Creature Enchantment 450
Life Magic 450
War Magic 450

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1801 Flame Streak VI 2.06% Wiki
1831 Whirling Blade Streak VI 2.06% Wiki
1444 Bafflement Other VI 2.04% Wiki
1132 Blade Vulnerability Other VI 2.04% Wiki
1785 Cassius' Ring of Fire 2.04% Wiki
1108 Fire Vulnerability Other VI 2.04% Wiki
1372 Frailty Other VI 2.04% Wiki
1784 Horizon's Blades 2.04% Wiki
1327 Imperil Other VI 2.04% Wiki
1343 Weakness Other VI 2.04% Wiki
520 Acid Protection Self VI 2% Wiki
1312 Armor Self VI 2% Wiki
1114 Blade Protection Self VI 2% Wiki
1023 Bludgeoning Protection Self VI 2% Wiki
1242 Drain Health Other VI 2% Wiki
1094 Fire Protection Self VI 2% Wiki
279 Magic Resistance Self VI 2% Wiki
1138 Piercing Protection Self VI 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 11.25 - 45

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
10804 Obsidian Shard shardinquisitor 80% Wiki
6876 Sturdy Iron Key keychesthigh 80% Wiki